File snes.hxx#
Functions
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BOUT_ENUM_CLASS(BoutSnesEquationForm, pseudo_transient, rearranged_backward_euler, backward_euler, direct_newton)#
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class SNESSolver : public Solver#
- #include <snes.hxx>
Uses PETSc’s SNES interface to find a steady state solution to a nonlinear ODE by integrating in time with Backward Euler
Public Functions
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~SNESSolver() = default#
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virtual int init() override#
Initialise the solver.
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virtual int run() override#
Run the solver, calling monitors nout times, at intervals of tstep. This function is called by solve(), and is specific to each solver type
This should probably be protected, since it shouldn’t be called by users.
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PetscErrorCode snes_function(Vec x, Vec f, bool linear)#
Nonlinear function.
Nonlinear function. This is called by PETSc SNES object via a static C-style function. For implicit time integration this function calculates:
f = (x - gamma*G(x)) - rhs
- Parameters:
x – [in] The state vector
f – [out] The vector for the result f(x)
linear – [in] Specifies that the SNES solver is in a linear (KSP) inner loop, so the operator should be linearised if possible
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PetscErrorCode precon(Vec x, Vec f)#
Preconditioner. Called by PCapply via a C-style static function.
- Parameters:
x – [in] The vector to be operated on
f – [out] The result of the operation
Private Members
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int maxits#
Maximum nonlinear iterations.
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int lower_its#
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int upper_its#
Limits on iterations for timestep adjustment.
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bool diagnose_failures#
Print diagnostics on SNES failures.
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int nlocal#
Number of variables on local processor.
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int neq#
Number of variables in total.
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BoutSnesEquationForm equation_form#
Form of the equation to solve.
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Vec snes_f#
Used by SNES to store function.
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Vec snes_x#
Result of SNES.
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Vec x0#
Solution at start of current timestep.
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Vec delta_x#
Change in solution.
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bool predictor#
Use linear predictor?
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Vec x1#
Previous solution.
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SNES snes#
SNES context.
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Mat Jmf#
Matrix-free Jacobian.
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bool use_precon#
Use preconditioner.
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int maxl#
Maximum linear iterations.
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bool matrix_free#
Use matrix free Jacobian.
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int lag_jacobian#
Re-use Jacobian.
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bool use_coloring#
Use matrix coloring.
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~SNESSolver() = default#